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	<title>The Penguin Producer &#124; The Penguin Producer</title>
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	<itunes:summary>Be Free to Make Something Good!</itunes:summary>
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	<copyright>Lampros Liontos</copyright>
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		<title>Some Upcoming Projects</title>
		<link>http://www.penguinproducer.com/Blog/2013/04/some-upcoming-projects/</link>
		<comments>http://www.penguinproducer.com/Blog/2013/04/some-upcoming-projects/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 08:18:19 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/Blog/?p=3311</guid>
		<description><![CDATA[I&#8217;ve been pretty busy the last few months, so I haven&#8217;t been able to put together much in the way of projects or tutorials for those interested in the production arts.  However, in the coming months, I have a bit more free time, and some energy to move forward, so &#8230;]]></description>
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		<title>Multi-Screen Blender</title>
		<link>http://www.penguinproducer.com/Blog/2013/03/multi-screen-blender/</link>
		<comments>http://www.penguinproducer.com/Blog/2013/03/multi-screen-blender/#comments</comments>
		<pubDate>Sat, 30 Mar 2013 09:41:18 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Tip]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[multiple]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[window]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/Blog/?p=3303</guid>
		<description><![CDATA[I don&#8217;t know if I just missed it, or if it was recently added to the Blender software package, but it seems that I can open multiple Blender windows, each with a different display layout. In addition, I was able to configure it so that Blender would always start up &#8230;]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Amazon Affiliate</title>
		<link>http://www.penguinproducer.com/Blog/2013/01/amazon-affiliate/</link>
		<comments>http://www.penguinproducer.com/Blog/2013/01/amazon-affiliate/#comments</comments>
		<pubDate>Tue, 01 Jan 2013 14:29:22 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[affiliate]]></category>
		<category><![CDATA[amazon]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/Blog/?p=3279</guid>
		<description><![CDATA[The Penguin Producer is now an Amazon affiliate.  Now, before you begin worrying about the commercialization of the website, don&#8217;t.  I do plan to sell things, but the (present and future) content on this site will be free for as long as I can keep up the hosting and domain &#8230;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>New Community Pages</title>
		<link>http://www.penguinproducer.com/Blog/2012/12/new-facebook-page/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/12/new-facebook-page/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 01:30:53 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/Blog/?p=3264</guid>
		<description><![CDATA[I want people who are interested in the multimedia arts using Linux to have a resource available, and since the bulk of people are on Facebook, I decided to create a Penguin Producer Community page in addition to the Twitter account. You&#8217;ll find the links to these community pages in &#8230;]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Ardour 3.0 Preview</title>
		<link>http://www.penguinproducer.com/Blog/2012/10/ardour-3-0-preview/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/10/ardour-3-0-preview/#comments</comments>
		<pubDate>Tue, 16 Oct 2012 18:33:49 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[midi]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/?p=3208</guid>
		<description><![CDATA[At this time, Ardour 3.0 is in feature-freeze, meaning that no new features will be added before the final version is released. The program&#8217;s interface has been well-refined, and some previous elements have been altered in various ways, many in very positive directions.  Here are my first looks at the &#8230;]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Pardon the Pause&#8230;</title>
		<link>http://www.penguinproducer.com/Blog/2012/09/pardon-the-pause/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/09/pardon-the-pause/#comments</comments>
		<pubDate>Sat, 15 Sep 2012 09:54:25 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/?p=3182</guid>
		<description><![CDATA[Some of you might have noticed that the podcasts are missing.  Due to financial issues, I had to cancel the LibSyn subscription while I worked on moving to someplace where the rent was a little less hefty, and where I have a roommate to split living costs with; however, it &#8230;]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>A Script for Common Phone Signals</title>
		<link>http://www.penguinproducer.com/Blog/2012/08/a-script-for-common-phone-signals/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/08/a-script-for-common-phone-signals/#comments</comments>
		<pubDate>Wed, 22 Aug 2012 11:56:55 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Information]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sox]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/?p=3173</guid>
		<description><![CDATA[Here&#8217;s a quick script for those who want to have clean, clear phone signal sounds (such as dialtone, busy signal, or DTMF frequencies) for projects needing them. It&#8217;s a simple Bash script that contains everything needed to generate &#8220;phone tones&#8221; using SoX as the generator.  This will make perfectly clean &#8230;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Creating Rolling Credits, Part 5: Musical Backdrop and Animation</title>
		<link>http://www.penguinproducer.com/Blog/2012/08/creating-rolling-credits-part-5-musical-backdrop-and-animation/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/08/creating-rolling-credits-part-5-musical-backdrop-and-animation/#comments</comments>
		<pubDate>Sun, 05 Aug 2012 04:04:51 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[jack]]></category>
		<category><![CDATA[transport]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/?p=3114</guid>
		<description><![CDATA[In this article, we will introduce the musical element, as well as look into Blender&#8217;s Jack integration and the use of the scene with Blender&#8217;s Video Sequence Editor to make your final credits roll.  In here will be tips on automating the gain of a track using Ardour while using &#8230;]]></description>
		<wfw:commentRss>http://www.penguinproducer.com/Blog/2012/08/creating-rolling-credits-part-5-musical-backdrop-and-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>A Tip to Podcasters: Silence is Golden</title>
		<link>http://www.penguinproducer.com/Blog/2012/07/a-tip-to-podcasters-silence-is-golden/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/07/a-tip-to-podcasters-silence-is-golden/#comments</comments>
		<pubDate>Sun, 29 Jul 2012 20:04:14 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Tip]]></category>
		<category><![CDATA[audio]]></category>
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		<category><![CDATA[recording]]></category>
		<category><![CDATA[silence]]></category>

		<guid isPermaLink="false">http://www.penguinproducer.com/?p=3104</guid>
		<description><![CDATA[I&#8217;ve listened to several podcasts, including a couple where the hosts attempt to remove silences using tools such as Audacity&#8217;s &#8220;Detect Silence.&#8221; This can remove long periods of silence between words and sentences where hosts are attempting to think of ideas or if something happens. However, if you make the &#8230;]]></description>
		<wfw:commentRss>http://www.penguinproducer.com/Blog/2012/07/a-tip-to-podcasters-silence-is-golden/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Creating Rolling Credits, Part 4: Fades to Black</title>
		<link>http://www.penguinproducer.com/Blog/2012/07/creating-rolling-credits-part-4-fades-to-black/</link>
		<comments>http://www.penguinproducer.com/Blog/2012/07/creating-rolling-credits-part-4-fades-to-black/#comments</comments>
		<pubDate>Thu, 26 Jul 2012 20:25:29 +0000</pubDate>
		<dc:creator>Lampros Liontos</dc:creator>
				<category><![CDATA[Tutorial]]></category>
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		<category><![CDATA[credits]]></category>
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		<guid isPermaLink="false">http://www.penguinproducer.com/?p=3079</guid>
		<description><![CDATA[So far, our scrolling credit rolls have ended pretty abruptly.  In this part of the credits tutorial series, we will cover the process of fading the credits to black using Blender scene animation. This article will assume that you are familiar with the previous 3 parts of this tutorial series, &#8230;]]></description>
		<wfw:commentRss>http://www.penguinproducer.com/Blog/2012/07/creating-rolling-credits-part-4-fades-to-black/feed/</wfw:commentRss>
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