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Information

A Script for Common Phone Signals

August 22, 2012 | Filed under: Information

Here’s a quick script for those who want to have clean, clear phone signal sounds (such as dialtone, busy signal, or DTMF frequencies) for projects needing them.

Blender Character Design

April 6, 2012 | Filed under: Information

Not really a tutorial on my part, but then, I don’t really need to make the tutorial myself. One of the things one can do in blender is create characters to animate in a plethora of ways, and make them look realistic in the process; this was, in fact, the …

Mixer

Signals and the Signal Chain

March 4, 2012 | Filed under: Information

The microphone is an important part of any sound recording process; this actually transforms the spherical ripples of compression and expansion in the air into an electrical signal.  However, once the signal has been created, there are a large number of things that can be done with it.  You can …

Speaker

The Fundamentals of Sound

February 16, 2012 | Filed under: Information

Before you can record any audio, you must first know how audio actually works.  This is important in a number of ways, especially when attempting to understand concepts like frequency, amplitude, phase, and reverb.  You can make sound happen without knowing the concepts, but knowing why something works makes it …

Tape Deck

History and Clarification of Linux Audio

December 25, 2011 | Filed under: Information

This article will be pretty dry of actual, useful content.  if you’re looking for a how-to article, this will probably be a disappointment.  Still, if you’re wondering what the differences are between Alsa, Jack, PulseAudio, and other tools, this might help give you a little perspective. Some of the things …

SimpleSinewave

Did You Know? Voice Frequency Facts

October 31, 2011 | Filed under: Information

Human speech spans the range between 70 Hz and 10 KHz. The absolute lowest note a human has been known to sing is D2, which has a frequency of 73 Hz.  This requires effort and strong lungs, and is much lower than the lowest human speaking voice, barring those whose …

Jack Logo

Understanding the Jack Buffer

October 25, 2011 | Filed under: Information

An interesting question was asked recently.  Why is latency affected by the sample rate?  Isn’t the sample rate time-neutral?  Doesn’t it introduce more sound data, and do so over the exact same time period?  After all, one second of sound data is one second of sound data, regardless of whether …

MIDI

MIDI Quick Basics

October 10, 2011 | Filed under: Information

MIDI stands for the “Musical Instrument Digital Interface,” and its original purpose was, and still is, to send note commands from a controller to a sound generator.  No matter what MIDI equipment there is out there, it always comes in three forms, controllers, interfaces, and sound generators. MIDI Controllers MIDI …

Jack Logo

Using Jack with Different Non-Jack Programs

September 29, 2011 | Filed under: Information

Not all the audio applications available for Linux are Jack-aware; most of the consumer-grade programs, such as media players and podcatchers, are limited to either Alsa or the consumer-grade audio servers (PulseAudio, GStreamer).  This can be tricky when you want to use them as part of a recording or broadcast …

Jack Logo

Jack’s Timekeeping Tools

September 21, 2011 | Filed under: Information

When working with multimedia, timing is essential.  One second difference in sync can be all the difference between a winning mix and a horrible mess.  This is why the preparations put so much effort into eliminating latency; any delay can be a bad thing, especially when mixing different signal types …

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      • Blender Character Design
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      • Did You Know? Voice Frequency Facts
      • History and Clarification of Linux Audio
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      • MIDI Quick Basics
      • Signals and the Signal Chain
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