During the “Blender for the 80s” series, I went into some of the basics of visual composition. In and of itself, it does well enough to give one a basic glimpse, but it’s really important to understand composition in and of itself. Composition is a key element to any visual …
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Having a landscape is nice and all, but what’s the point if there isn’t anything on the landscape? In this article, we will populate the landscape with black objects containing bright neon silhouettes.
When dealing with wireframe landscapes, you usually also see a starry sky, so let’s see if we can add a starfield in Blender.
In this article, we talk about the wireframe mesh used as the ground and mountains of many pieces of science fiction art in the 80s.
A lot of what makes professional-looking video is not in the editing; it’s in the recording. And there are several techniques to shooting video that can help you get more professional-looking footage to put in your project.
Anyone who’s done a dive through this site probably knows that I spent a lot of time with a real hate-on for PulseAudio. It’s not very performant compared to Jackd, nowhere near as flexible, and having two sound servers at the same time does eat up a lot of processing …
I just received an interesting question from a reader, and did a little research.
I don’t know if I just missed it, or if it was recently added to the Blender software package, but it seems that I can open multiple Blender windows, each with a different display layout.
Here’s a quick script for those who want to have clean, clear phone signal sounds (such as dialtone, busy signal, or DTMF frequencies) for projects needing them.
In this article, we will introduce the musical element, as well as look into Blender’s Jack integration and the use of the scene with Blender’s Video Sequence Editor to make your final credits roll. In here will be tips on automating the gain of a track using Ardour while using …